A few months ago, Krauser released a huge book (it’s a goliath at 460 pages) dedicated to daygame using the London Daygame Model. I’ve known him for many years and having purchased and read his previous offering – Daygame Nitro – I did not hesitate to pay the £60/$100 this book costs. For a few years now, he’s been leading the advancements in daygame as a science, if you could call it that and having seen him in set, knowing how intelligent and well thought out his ideas are, this made it an easy decision.
I won’t lie, it was a struggle at first to get my paws into it, due to time constraints and skimming through certain parts. However I’ve read it a couple of times over the past months and used it to mould certain parts of my daygame skills which I felt were lacking. I’ve learnt a hell of a lot which I myself could not put into words, actions that I already knew I was performing but could not explain. Krauser’s done it all in this book, his attention to detail is concise and as he says in the introduction – “Everything I write must be what I actually do and think.”
The first part of the book starts off with Vibe. Here he explains the mechanics of how daygame interactions work and the where the basis comes from. What you start to notice as you read through this section is the neat little hints outside of the main paragraphs that explain certain terms that he’s using and how to use them in a set. He uses metaphors brilliantly to help you visualise how to approach getting the right mindset.
The targeting section of Vibe was a part I really enjoyed. Here he shows the different types of women you will meet on the streets, the characteristics that they display for you to identify them and how to mould your approach to each type. Here’s where little segments on ‘avoidance weasel’ start to come in, these are great little tips that help you start approaching leading into the next segment which is Approach Anxiety. This is a short segment in comparison to others in the book, but let’s just say he cuts right through the bullshit and gives you real solutions on combating it.
Part two of the book centres around the street, stopping a girl, opening her and moving through the phases to either extract her or take her number. The wealth of information here is astonishing, if you’re an intermediate daygamer, you’ll probably consider yourself advanced after digesting this part of the book. Again the helpful tips are jotted around these pages and relevant to the part of the book you’re in. You can see he’s taken time to present the information so that’s useful and not just splattered around making it disjointed, it’s something that really adds to value of this book.
This part of the book really stands out because it can be easily recreated on the streets, he’s dropped a few templates, tells you how to stand, how not to come off creepy and how you manage the interaction. Here you learn how to go from being the one doing most of the talking to switching it to her investing heavily. It’s something I learnt from his previous book and from himself and I do use it myself in sets to great effect.
The third part of the book is what he calls the ‘Intermission’. This revolves around text game and long game. Krauser is a master at long game, keeping sets that he opened last year, still simmering just waiting for him to re-enter the scene. Here he gives you the tools to do the same with that girl you opened in Poland last year, who still sends you little messages now and then on Facebook/WhatsApp.
My text game was appalling the last time I hung out with Nick, he’ll tell you so too! I’ve improved considerably since then being as it was quite a long time ago but hell, 40 pages on texting and you really start to realise why the fuck I’m still shit at it. Yes he’s got a blueprint for that too and it’s fucking excellent, however it’s also malleable to you. I’ve followed it for my recent daygame successes and it’s been a bit like driving a car in GTA, there are no red lights, everything is fucking green.
The long game section is brilliant, it’s something he’s shown on his blog before. I’ve been using it since I first saw him wind out a story to a girl about a trip to Sicily and the effect it had on her. My own experimentations with it have drawn parallels to what he’s had. I was not as good as controlling the frame possibly as he has been but trying to immerse myself in this section, I’m very confident for my future endeavours with long game. I can’t lie and say I’ve tried out it recently, I’ve not hard the opportunity but will definitely do so once I return from my summer in Europe.
The next part of the book revolves around the ‘Date’. Here he helps you to distinguish between a slut and a good girl as part of your ‘Pre-date calibration’. Here for me is where you really see his experiences with daygame and how much he’s thought about the processes, the women, the attraction as he lays it all out. His date model follows a similar route to ours here at the 3 Bromigos (we’ve got similar beginnings and tutelage in our paths in game).
You learn about how to keep her attention and how to manage your interactions in each venue. There’s making her fight for you attention in one to physically and verbally escalating throughout. He gives you a swathe of options here on how to have fun dates that all lead in the direction of what you want. Which of course is
Close – Here’s where you’ll start identifying nuclear shit tests, fly through any last minute derailments. Bedroom escalation and plowing through any last minute resistance there are all covered. It’s about as detailed as you will find anywhere on the internet.
He has a special situations chapter to end the book. Here you’ll learn how to deal with silly girls who play what he calls ‘silly buggers’, how to fine tune to girls and creative gambits. You also get help on how to fuck over cockblockers on your dates and forcing the SDL – that golden grail of daygame. The last section of this chapter is quite enjoyable but also keeps you centred. He goes through the path of being a daygamer and hits home with the balances required and how game will not make you happy. This is a must read section for anyone buying this book, in fact read it over and over.
Finally he pays respect to the guys who’ve helped with the creation of the book, the ideas he’s learnt, developing his daygame and his mentors. Our Jimmy Mac gets a mention in there, the lucky sod.
My score: 10
I can’t rate this book any less than perfect for this moment in time. I thought of Daygame Nitro just as highly but when it comes to the London Daygame Model, it is constantly evolving and new ideas and concepts are continually added. Daygame Mastery is the complete guide to daygame and the best book on ‘Game’ I have ever read. I’ve seen complaints about the price being set at £60/$100. So much knowledge has been put into this book that even an advanced daygamer would feel they still got more value back than they paid. It’s detailed as you can fucking get and that does not mean you’ll become King of Daygame after a one read. I recommend this to all daygamers at an intermediate level, you’ll improve fast and start to be more aware of where you’re going wrong and where you’re going right (sometimes you just don’t know). If you’re a beginner, we can help, it’s worth a purchase but you’ll be overwhelmed when you’ve not really opened any girls on the street.
If you’re a beginner and want to start meeting hot girls, take a bootcamp with us in Europe this summer.